Role : Project Manager & Game Designer
Logolith is a horror game made in 48h for Asylum Jam. We were a team of 8 people on the project, the team Ugly Brain.
The purpose of this jam is for individuals or teams to create a horror game on any platform or of any type that simply follow the following stipulation, inspired by Ian Mahar’s article ‘Nobody Wins When Horror Games Stigmatize Mental Illness’, published on Kotaku.
Dont use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings or triggers
This jam is to show that we can still create a great horror experience without using inaccurate stereotypes of those who suffer from mental illness, or the institutions that support them in diagnosis and recovery.
What have I done ?
Logolith is a single player game. The player begin alone on a land invade by fog and darkness, occupied by good and bad creatures. The player have to explore this strange and dangerous area, and discover what live here and try to understand their meaning. The logolith is the only chance for the player to escape this place. That is the player’s goal, fallow the Logolith’s path.
To have a overview of Overview, feel free to look at the video record by a player on Youtube.