Tom Clancy’s Ghost Recon Wildlands

• POSITION: Level Designer / World Builder

• GENRE: Open-World TPS (playable in 4 player co-op)

• DEVELOPER: Ubisoft Paris

• PUBLISHER: Ubisoft

• PLATEFORMS: PC, PS4, Xbox ONE

• RELEASED: March 7, 2017

 


► Website


 

Key Responsabilities:


► Design levels/settlements including navigation flow, cover pacing and difficulty management.
► Managed NPC behavior with a systemic AI agenda linked to AI's archetype.
► Team up with Mission Designers and Level Artists on each level design.
► World Building, Terraforming and Vegetation managed to highlight thematic and aesthetic.
► Producing bug-free content according to Polish & Debug task

About the game:


Tom Clancy’s Ghost Recon Wildlands is a military shooter set in a massive and responsive open world, entirely playable in 4 player co-op or solo. Coming to PS4, Xbox ONE and PC. Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission -- their grittiest and most dangerous operation to date.

Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.

An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.

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